Morikov Graves

Male Tiefling Paladin

Description:

Name: Morikov Graves
Age: 22
Sex: Male
Height: 6’6"
Weight: 225lbs
Build: Slim, Muscular
Hair: Dark Blue, Spiked
Facial Hair: Small Soul Patch
Skin: Ruddy Tan w/ Dark red tinge, small serpentine scales on joints
Horns: Medium sized metallic dark blue w/slight twist over ears
Eyes: A deep molten crimson, with small flickers of flames and dark grey smoke at the edges
Tattoo: On his right shoulder, Blood of Kings is written in Infernal
Class(s): Paladin 10
Total Levels 10
Alignment: Chaotic Good
Size: Medium Humanoid
Speed: 30ft

STR 18 (4)
DEX 16 (
3)
CON 17 (3)
INT 16 (
3)
WIS 17 (3)
CHA 18 (
4)

Initiative 9 = 3 DEX + 4 (Feat: Improved Init)+ 2 (Trait: Reactionary)
Senses Perception (13), Darkvision 60ft
AC 26 = 10 + 9 Armor (Mithril Fullplate) + 3 DEX + 1 (Trait: Defender of the Society) + 3 Natural Armor (+1 Sihedron Rune Necklace, + 2 Feat: Armor of the Pit)
HP 130 HD Con + d10 Paladin
DR 1/- (Feat: Minor Damage Reduction)

Fort 15 = 7 Base + 3 CON + 4 (Divine Grace) + 1 Misc (Cloak of Resistance +1)
Ref 11 = 3 Base + 3 DEX + 4 (Divine Grace) + 1 Misc (Cloak of Resistance +1)
Will 15 = 7 Base + 3 WIS + 4 (Divine Grace) + 1 Misc (Cloak of Resistance +1)

BAB 13/8
CMB 14 = 10 BAB + 4 STR
CMD 27 = 10 BAB + 4 STR + 3 DEX + 10

Melee Attack

* Weapon +1 Greatsword Attack: 14/9 DMG: 2d6 +4, Crit: 19-20×2 Type: Slashing Range: -

* Weapon Masterwork Ranseur Attack: 13/8 DMG: 2d4 +4 Crit: x3 Type: Piercing Range: – Special: Disarm, Reach

Ranged Attack

* Weapon Composite Longbow (Str 4) Attack: 13/8 DMG:1d8+4 Crit:x3 Type: Piercing Range:110ft

Feats
* Improved Initiative: You get a +4 bonus on initiative checks.
* Minor Damage Reduction: You gain DR 1/− or increase all your existing DR by 1. Special You can take this feat multiple times, and its effects stack.
* Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
* Extra Channel: You can channel energy two additional times per day. Special If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy.
*Armor of the Pit: +2 to Natural Armor

Class Ablities
* Oracle Curse: (Clouded Vision) Darkvision 30ft, 60ft
* Smite: Target +Cha to Atk, lvl to Dmg. Target Evil Outsider, Undead, RuneLord Agents +2 dmg per lvl. Auto bypass DR. +4 to AC vs Target.
* Divine Grace: +Cha to All Saves
* Lay on Hands: 8x day (1/2 lvl + Cha) Heals 1d6/2 lvls or Hurts 1d6/2 lvls to undead.
* Aura of Courage: Immune to fear (magical and othewise). Allies +Cha vs fear within 10ft.
* Divine Health: Immune to all disease.
* Channel Postitive Energy: Range 30ft radius centered on the paladin. Heal or hurt =1d6 + 1d6/ 2 lvl past 1. Will save to 1/2. Save DC 10 + 1/2 lvl + Cha.
* Aura of Resolve: Immune to charm spells and spell-like abilities. Allies +Cha vs. charm effects within 10ft.

Skills
Acrobatics 3 = DEX 3 + Ranks
Appraise 3 = INT 3 + Ranks
Bluff 8 = CHA 4 + 2 Ranks + 2 (Tiefling Template)
Climb 4 = STR 4 + Ranks
Craft 3 = INT 3 + Ranks
Diplomacy 14 = CHA 4 + 7 Ranks + 3 Trained
Disable Devise 3 = DEX 3 + Ranks
Disguise 4 = CHA 4 + Ranks
Escape Artist 3 = DEX 3 + Ranks
Fly 3 = DEX 3 + Ranks
Handle Animal 11 = CHA 4 + 4 Ranks + 3 Trained
Heal 15 = WIS 3 + 9 Ranks + 3 Trained
Intimidate 4 = CHA 4 + Ranks
Knowledge (Arcana) 3 = INT 3 + Ranks
Knowledge (Dungeoneering) 3 = INT 3 + Ranks
Knowledge (Engineering) 3 = INT 3 + Ranks
Knowledge (Geography) 3 = INT 3 + Ranks
Knowledge (History) 3 = INT 3 + Ranks
Knowledge (Local) 3 = INT 3 + Ranks
Knowledge (Nature) 3 = INT 3 + Ranks
Knowledge (Nobility) 10 = INT 3 + 4 Ranks + 3 Trained
Knowledge (Planes) 3 = INT 3 + Ranks
Knowledge (Religion) 9 = INT 3 + 3 Ranks + 3 Trained
Linguistics 3 = INT 3 + Ranks
Perception 13 = WIS 3 + 10 Ranks
Profession 3 = WIS 3 + Ranks
Ride 10 = DEX 3 + 4 Ranks + 3 Trained
Sense Motive 14 = WIS 3 + 8 Ranks + 3 Trained
Slight of Hand 3 = DEX 3 + Ranks
Spellcraft 15 = INT 3 + 9 Ranks + 3 Trained
Stealth 3 = DEX 3 + Ranks + 2 (Tiefling Template)
Survival 3 = WIS 3 + Ranks
Swim 4 = STR 4 + Ranks
Use Magic Device 4 = CHA 4 + Ranks

Languages Common, Infernal, Goblin, Abyssal, Draconic, Orc, Chelaxian
SQ
Darkvision 60ft
Fiendish Resistance 5 (Cold, Electric, Fire)
Oracle’s Curse {Clouded Vision}(Darkvision 30ft, 60ft, Blindsense 30ft)
Deathwatch at will(Range 30ft. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.)

Traits Defender of the Society +1 to AC, Reactionary +2 Init

Equipment
* Weapons
+1 Greatsword (Typical blade style with a blood groove and spider-like hand guard and hilt)
Dagger (Typical blade style with a dark hardwood hilt)
Masterwork Ranseur (Unknown type of glitery metal with intricate ivory inlay)
Composite Longbow
+1 Heavy Pick
War Razor
Rusted Masterwork Kukri
* Armor
Mithril Fullplate
Ring of Jumping
Cloak of Reistance +1
Mask of the Gorgon
Sihedron Rune Medallion
* Potions
Cure Serious Wounds x2
* Wands
* Misc
Handy Haversack
Bedroll
Candles x5
Chalk x5
Explorer’s Outfit
Adventurer’s Sash
Compass
Fishhooks x10
Flask (empty) x4
Game Dice
Grappling Hook
Hammock
Tabacco 4lbs
Magnet
Small Steel Mirror
Clay Tankard
Belt Pouch x2
Silk Rope (50ft)
Scroll Case
String (50ft)
Sandpoint Area Map

Currency 13461g .95s .05c
Template: Tiefling: +2 Dex, +2 Int, -2 Cha
Darkvision 60ft
Skilled: +2 racial bonus on Bluff and Stealth
Soul Seer: Deathwatch at will
Fiendish Resistance 5 (Cold, Electric, Fire)

Bio:

My given name is Ergoth Morikov Thrune; and I am the crown prince of the massive, grand, everchanging, and corrupt empire of Cheliax (pronounced Chel-ee-axe). My sister is now Queen Abrogail Thrune the Second, named after our great-grandmother who made Cheliax what it is today by her pacts with Devils. She keeps up well with her namesakes ideals. I would have been able to keep my title, wealth, and my postition in line for the crown if not for just one small complication. Me. I cursed with the condition of being born of Infernal heritage.

My discordant situation, was brought about by the actions of my mother and the fiendish dalliences she had kept. Her affair with a devil of no small importance brought me into this blasted world as a great embarrassment to the royal family. Unwilling and unable to make a permanent removal of me due to the placment of my father in the fiendish hierarchy, she opted for a semi-permanent version. I was given to a wet nurse and moved to an isolated part of the castle. Thus my life of isolation and tuition began.

I was given a royals schooling as befited what would have been my station, had I been begat in a different form. I was taught about the noblility, about our everchanging history, and a great many other things. As my nurse was a slave from the southwest portion of Varisia, I was also taught many things I should never been taught. If my mother would have ever learned about the other things I was being taught, my nurse would have been exicuted posthaste. In honor of my heritage I made every effort to learn my fathers language. I had also found a book hidden away in the library, on one of my few and infrequent visits, that I couldn’t read. My nurse also couldn’t read it so I deciphered it and learned the language in which it was written. I later found out it was written in Draconic. Interesting isn’t it, the things one learns by accident.

At the age of 8 my life was in for a drastic change.
(More coming soon!)

Morikov Graves

Rise of the Runelords Starwind1985 Mavenrral